This replicates a midfield battle with the final pass vital to scoring points in the game. Players learn where and when to make the pass and how movement off the ball is vital to success. MORE
A well-timed through pass can cut a defence wide open and set a forward on his way towards goal with a clear opportunity to score.
What this session is about
- The through pass.
- Beating defenders.
What to think about
- Look for spaces in the opponent’s defence.
- Use “checking” movement to create space.
- Make runs off the ball and time their runs to remain onside.
- Pass the ball into the space and not to a team mate’s feet.
- Concentrate on weight and accuracy of the pass.
|Warm up||Session||Developments||Game Situation||Warm Down|
|10 minutes||15 minutes||15 minutes||15 minutes||5 minutes|
What you get your players to do
Mark out a square with cones and put a player on each corner. Each player is positioned just in front of their cone (except for the passer starting the exercise). A passes to B.
B returns the pass, before spinning around the outside of his cone to receive a through pass from A that travels past the inside of the same cone, as shown in the top picture. B then repeats the drill with C and so on. Repeat in the opposite direction.
Set up three large cones, each two yards apart, in line with a goal a farther 20 yards away. Add a “server” cone 10 yards back from the three cones.
One striker stands at the centre of the three cones, with four players at the server cone. Use one keeper, with the remaining players stood to one side of the goal in the “goalkeeper queue”.
To begin, a server passes to the striker, who passes back before spinning around the outside of one of the outer cones. The server, who must move forward slightly before making the through pass, slides a through pass between the pair of cones farthest from the striker.
The striker runs on to the pass and tries to score past the keeper. After the shot, the striker joins the back of the goalkeeper queue, the keeper joins the server queue, and the server becomes the next striker, and a new keeper takes up the role for the next attack.
To progress, perform the same activity but the striker’s movement allows him to lose an imaginary “defender”, receive a pass from a server, turn and make a through pass through either gap in the cones to the server. The server, who has run around the outside of one of the outermost pyramid cones, now takes a shot at goal.
Play a five-a-side game (including keepers) in an area with two 10-yard end zones. Teams play in the central zone. Both teams try to make a through pass into the end zone for a team mate to run on to try and score a goal.
The offside rule must be used and the team that scores most goals wins.