Practice Plans provide the blueprint for an entire session for you to run with your team. A quick read through and you've got a ready-made session to take on to the pitch. Perfect for when you're running late and don't have time to hunt around for new ideas. MORE
Diving at a striker’s feet
A goalkeeper requires good technique combined with a large dose of bravery to dive at the feet of an onrushing attacker. This session will help teach your ’keeper what to do when a striker is bearing down on goal.
What this session is about
- Diving at an attacker’s feet.
What to think about
Your goalkeeper should:
- Know he needs to run and cover ground quickly.
- Get his timing right. Tell him to go for the ball just after the attacker has touched it.
- Dive slightly diagonally forward into the ball’s path and aim to land in this order: ankle, knee, hip, side, shoulders.
- Use his hands/arms to make contact with the ball.
- Make a long “barrier”, i.e. stretch the full body length to increase the chances of stopping a shot.
- Tuck his head in behind hands/arms for protection.
|Warm up||Session||Developments||Game Situation||Warm Down|
|10 minutes||15 minutes||15 minutes||15 minutes||5 minutes|
What you get your players to do
Goalkeepers line up in single file facing a server five yards away as in the top picture.
The server stands between two cones and has a ball. When he rolls the ball toward either cone, the first goalkeeper rushes off his line to dive and gather the ball. The goalkeeper quickly returns it while the server rolls the next ball for the following ’keeper to collect.
Goalkeepers join the back of the queue after making a save.
To progress, the first ’keeper begins on the goal line with his back to the server. The second goalkeeper, facing the first ’keeper, passes the ball through the first keeper’s legs to the server, which is the signal for the first keeper to turn around.
The server receives the ball and dribbles the ball forward diagonally, left or right, toward the corner of the goal and tries to score. The first ’keeper comes out and attempts to save at his feet. If there is a rebound, the server should try to score from that too.
Form a small circle of balls with a goalkeeper in the centre, as in the middle picture. The server moves around the outside of the circle, then indicates which ball he is going to kick.
The goalkeeper has to rush to try and prevent the ball going past him.
This pattern continues at pace until the server has kicked every ball. The server can change directions repeatedly.
Play a small-sided game and mark out two end zones, each 10 yards long, as in the bottom picture.
Attackers are only allowed to enter the end zone to run on to a through-pass. Once in the end zone, attackers can only remain there for a maximum of three seconds, and can only shoot after they’ve taken a controlling touch.
This encourages goalkeepers to dive at the opponent’s feet and gather the ball.