It's the bit we all love to see over and over again. A great player gets nutmegged or left behind when the ball is swiftly moved from one foot to the other. Attacking excitement is built on this kind of play – but do you allow your players time to master the skill? MORE
This week’s session is a collection of three Easter-themed games. “Steal the eggs” will improve dribbling and tackling skills. “The bunny run” tests saving and shooting techniques. And “spring into action” focuses on team and individual weaknesses.
What this session is about
- Improving teamwork.
- Developing a winning mentality.
- Improving communication to encourage team mates.
What to think about
- Running a session full of team games helps to improve team work
- If taken seriously, small-sided games can develop a winning mentality in your players.
Use a 30-yard square for “steal the eggs”, a 30 yards long by 20 yards wide area for “the bunny run” and a 40 yards long by 30 yards wide pitch for “spring into action”.
|Warm up||Session||Developments||Game Situation||Warm Down|
|15 minutes||10 minutes||15 minutes||10 minutes||10 minutes|
What you get your players to do
Ideally, use five pairs of players. One pair goes into each corner and one pair begins on the pitch as defenders. Players take turns to run to the Easter island (centre circle), steal an egg (ball) and dribble back to their base in the corner.
Teams play at the same time so there will be four players and two defenders in the game at all times. Defenders try to tackle the players and stop them from getting back to their base. If successful, the ball goes back into the circle.
The game continues until all the balls have left the pitch. The team with the most balls at their base wins and becomes defenders for the next game.
Use two teams, each with a ball, at the same time. Goalkeepers roll the ball out to the opposite corner for the first opposition bunny (attacker) to run on to the pitch and dribble towards them.
Goalkeepers must advance to face the attacker in a 1v1 situation. The aim for each attacker is to score a goal quicker than their opponent can do the same to win a point for their team.
The team with the most points is the winner.
Play a small-sided game but with different scoring rules in order to improve the weaknesses of the team and/or players.
Make the rules relevant to the players within their own team. Examples of rules that can be used are
- To improve individual players – goals count double when the scoring shot is made with the weaker foot.
- To improve team aspects – goals count double when the goal is scored from a cross.