Every young player in your team needs to feel comfortable to have the ball at his feet all the time - especially in tight areas of the pitch. The final part gives ownership of the session to the players. MORE
Displaying quick, fancy footwork isn’t just useful for showing off – being able to manipulate the ball at speed will help your players get out of tricky situations or create space for themselves when required.
What this session is about
- Developing ball control.
- Making space for team mates to run into.
- Creating attacks.
What to think about
Players should be “light” on their feet – this will allow them to set off in any direction. Using these skills will allow other team mates to take up positions in space, which the “Fancy feet” player can pass to.
Use a playing area 20 yards square.
|Warm up||Session||Developments||Game Situation||Warm Down|
|10 minutes||15 minutes||15 minutes||15 minutes||5 minutes|
What you get your players to do
Players dribble around the playing area. On your command they stop and perform a “Fancy feet” move, with you specifying which move and how many repetitions.
For example: “five toe taps”, “three roll overs left” (use the sole of the foot to roll over the ball to drag it sideways), “left foot then right foot drag backs”, “dribble to all four sides”, “jump from side to side over the ball three times”, “ten side-foot taps” (tapping the ball with the inside of both feet). Players carry on dribbling after each command.
Use one ball between two players. Players stand opposite each other three yards apart with a pair of cones one yard apart which the players can pass the ball through.
Place a single cone behind each player, five yards away from the two central cones. Player A passes the ball through the central cones to player B, spins and receives a pass back, which has been played outside of the central cones (make sure players pass both to the left and right).
Player A dribbles to the back cone and performs a trick (stop turn, Cruyff turn, step over, drag back, roll over etc). The ball is then passed to B, who repeats the task.
Play a five-a-side game. Both teams try to win the ball and keep it. A point is awarded to the team able to keep the ball for 10 seconds.
Encourage players to practise their tricks. If the ball goes out, play restarts with a pass-in. The team with most points after five minutes wins. Mix the teams up and play again.
Also, give players extra points for attempting tricks and additional points for completing tricks.
What to call out
- “Keep the ball close”
- “Don’t bump into each other.”
- “Keep your head up”
- “Use both feet.”