INSPIRED, CONFIDENT & EFFECTIVE COACHING

Get a yard

Improving your players’ skill levels could give them the ability to beat an opponent in tight areas. The theme is “getting a yard” and encourages players to realise that a yard of space is all that is needed to score or create a goal.

What this session is about

  1.  Improving skill levels.
  2.  Beating a defender in tight areas.
  3.  Scoring goals.

What to think about

All players on the pitch must constantly develop their 1v1 skills in order to be able to beat their opponent.

Players must ensure they are “explosive” in 1v1 situations by completing a quick skill and then accelerating away from their opponent.

Once a skill is completed, the player quickly uses the space created in order to shoot at goal or make a decisive pass to a team mate.

Set-up

Warm upSessionDevelopmentsGame SituationWarm Down
15 minutes10 minutes15 minutes10 minutes10 minutes

What you get your players to do

Mark out an area and put an equal number of players at opposite corners, as shown in the top picture.

The first defender (D) passes the ball across the square to the attacking player (A).

The attacker tries to dribble through one of the white gate goals near the defenders to score a goal.

The attacker can do this by completing a quick skill to beat the defender and then dribble to the left or right.

If the defender wins the ball, he tries to dribble through one of the grey cone goals to score a goal.

The defender and attacker then rotate roles.

A defender (D) passes to an attacker (A) who tries to score in a white cone goal. The defender tries to score in a grey cone goal.

A defender (D) passes to an attacker (A) who tries to score in a white cone goal. The defender tries to score in a grey cone goal.


Development

The defenders wait near the penalty spot in the 18-yard area and take turns to defend.

The attackers split into two groups and wait on the edge of the area, as shown in the middle picture.

To start, the goalkeeper throws the ball out to one of the attacker.

Immediately, one of the defenders goes to create a 1v1 against the attacker.

The attacker must stay on his side of the pitch (i.e. to the left or right of the penalty spot) and try to beat the defender to score past the keeper in the big goal.

If the defender wins possession, he is free to score by passing into the mini goal on that side.

The keeper throws the ball to an attacker. The attacker tries to score past the keeper and the defender can score in a mini goal.

The keeper throws the ball to an attacker. The attacker tries to score past the keeper and the defender can score in a mini goal.


Game situation

Split your squad into two teams and play two small-sided games with normal rules such as regular throw-ins, corners, offside, etc. but each game has different restrictions:

Game 1 – One player on each team marks a player on the opponent’s team. The players are only allowed to tackle the player they are marking. This rule constantly creates 1v1 situations in the game and raises the competitive nature of the 1v1 duel.

Game 2 – All players can mark and tackle all players in the game.

The team that scores most goals at the end of each game wins.

In one of the games, have a rule that states only one person is allowed to tackle one particular opponent. This forces 1v1 situations.

In one of the games, have a rule that states only one person is allowed to tackle one particular opponent. This forces 1v1 situations.


What to call out

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