INSPIRATION | CONFIDENCE | SUCCESS

Goal crazy

Goals win matches and developing a range of finishing techniques in your players will maximise your team’s chances of winning.

What this session is about

  1. Attitude to shooting.
  2. Attacking build-up play.
  3. Scoring from crosses.

What to think about

  • A team that is positive and takes on shooting opportunities gives itself more chances to score a goal and ultimately win the game. This means adequate time in training must be spent developing various finishing techniques (unopposed, opposed, from crosses etc.)
  • If you can promote this positive attitude by encouraging shots and attacking play, you will see this develop in your players.

Set-up

Warm upSessionDevelopmentsGame SituationWarm Down
7-10 minutes15-20 minutes15-20 minutes15-20 minutes7-10 minutes

What you get your players to do

Use the goal area of your regular-size pitch and set up three poles/mannequins, as in the top picture.

Organise your players so they occupy six stations around the penalty area, three are serving stations and three are shooting stations.

The activity works in this order:

The right server (1a) runs past the pole/mannequin and crosses for the attacker (1b) to score from a cross.

Immediately the central server (next to the goal) (2a) makes a pass between the poles/mannequins for the attacker (2b) to take a touch to the outside of the poles/mannequins and shoot at goal.

Finally the left server (3a) makes a diagonal pass to the attacker (3b) and runs to defend 1v1.

The players work around the circuit to serve three times and then shoot three times.

Three stations of servers supply crosses and passes for three stations of shooters to try and score goals.

Three stations of servers supply crosses and passes for three stations of shooters to try and score goals.


Development

Set up a small pitch with a halfway line and a goal at each end, as shown in the middle picture.

Use two teams. Each team has three players in its defensive half and two players in the other half.

To start, the three players in the defensive half combine in a 3v2 overload to create a shooting opportunity from that half of the pitch. The two players in the opposition half can be used to make wall passes to set up a shot for the three players or to react to any rebounds – this is the only way the two players can score.

Rotate players every two to three minutes.

Only the three defenders on each team can take shots while the two forwards can only score from rebounds.

Only the three defenders on each team can take shots while the two forwards can only score from rebounds.


Game situation

Add two five-yard wide channels and remove the halfway line, as shown in the bottom picture.

Two teams play a small-sided game. Each team has four players on the pitch and one player in the right channel. Teams try to score by building up play through the middle of the pitch or by switching play out to the right winger who is free to dribble upfield and cross the ball into the box.

Rotate the wide players regularly and swap which side they work in. The team which scores most goals wins.

Play a small-sided game with a winger on each team in opposite channels.

Play a small-sided game with a winger on each team in opposite channels.


What to call out

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