Practice Plans provide the blueprint for an entire session for you to run with your team. A quick read through and you've got a ready-made session to take on to the pitch. Perfect for when you're running late and don't have time to hunt around for new ideas. MORE
Last action hero
All players want to score the winning goal or at least make a skilful run to set up the winner. The key is to have a sound ability in basic techniques. This session puts together a range of techniques in a fun, all-action skills circuit.
What this session is about
- Dribbling and close control.
- Turning and running with the ball.
What to think about
- The most important aspect of this drill initially is that players work on perfecting their technique, rather than completing it quickly.
- Remove or add parts of the circuit depending on age/ability and what you want your players to focus on.
Split your squad into two teams, each player has a ball. Set up a duplicate skills circuit for each team.
Skills circuit design (one stage immediately follows the next in a straight line):
Stage 1 – five cones at one-yard intervals to dribble around.
Stage 2 – a pair of cones, one to two yards apart and at a 45-degree angle that players have to pass the ball through, then run around to collect it, plus a second pair of cones at an opposite angle which are also passed through.
Stage 3 – four cones spread over 10 yards for players to slalom around.
Stage 4 – players throw the ball up and head it five yards so it bounces in an area two yards square.
Stage 5 – standing in that box, players juggle the ball, using any part of their body, except their hands, three times without it touching the floor or leaving the area.
Stage 6 – players dribble five yards and perform a turn.
Stage 7 – players begin to return to the start as quickly as possible, but they must lift the ball, using either foot, over a line of cones.
Stage 8 – players shoot 10 yards from a goal.
|Warm up||Session||Developments||Game Situation||Warm Down|
|10 minutes||15 minutes||15 minutes||15 minutes||5 minutes|
What you get your players to do
Players set off one at a time to complete the course. You can have two to three players on each circuit at any one time.
Two teams race each other, with only one player from each team going at a time.
To progress, each team puts a goalkeeper in the opposition’s goal. If the player shooting fails to score his team has to take a five-second time penalty.
Play a small-sided game in an area 30 yards long by 20 yards wide. Encourage players to use the skills they have developed during the all-action session.