INSPIRED, CONFIDENT & EFFECTIVE COACHING

Point blank saves

There are times when the distance between the attacker and the goal is so small, the only way a goalkeeper can stop the ball is by taking up a good position to stop a shot and relying on quick reactions.

What this session is about

  1. Goalkeeping.
  2. Shot stopping.
  3. Sharpening reactions.

What to think about

  • Footwork – feet in line between attacker/goal.
  • Goalkeeper in “ready” position.
  • Stay “big” for as long as possible.
  • Use any part of body to make the save.
  • Gather ball if possible or push it away from danger.
  • On feet immediately.
  • Use plenty of balls. Use ball boys too.
  • Attackers should place the ball rather than firing it towards the goal, especially if they are young players.

Set-up

  • Use a full-sized goal at one end of a pitch.
  • Up to 12 players plus a goalkeeper.
Warm upSessionDevelopmentsGame SituationWarm Down
10 minutes10-15 minutes10-15 minutes10-15 minutes10-15 minutes

What you get your players to do

Servers line up behind the touch line to one side of the goal.

Attackers queue on the opposite side of the goal, just inside the edge of the penalty area.

A server throws the ball to the edge of the sixyard box and centrally, so the attacker can either head it or finish with either foot.

The first attacker now joins the back of the server line and the server joins the attacker line.

Work at a high tempo. After five minutes, move attackers and servers so the ball is served from the opposite side of the goal. Move the attackers back if the goalkeeper is not making any saves.

A server throws a ball up for an attacker who runs in to meet it and shoots. The goalkeeper takes position quickly to make a reaction save.

A server throws a ball up for an attacker who runs in to meet it and shoots. The goalkeeper takes position quickly to make a reaction save.


Development

Create a third queue just outside the six-yard box, between the servers and where the first line of attackers shoot from. If the goalkeeper makes a save, the first player in this line immediately serves a volley to themselves and shoots at goal. This hones the goalkeeper’s reactions in getting to his feet to make a double save.

The new player joins the back of the server queue, attackers join the back of the third queue and servers join the back of the attackers’ queue.

If the goalkeeper saves on attacker’s shot, a black player serves a ball to himself and shoots so the goalkeeper tries to make two saves.

If the goalkeeper saves on attacker’s shot, a black player serves a ball to himself and shoots so the goalkeeper tries to make two saves.


Game situation

Play 4v4 plus two goalkeepers, with no offsides, on a pitch 30 yards wide by 20 yards long.

Place the goals on the longer touch lines, making the pitch wide, and condition the game so both sides can only take three touches before shooting.

If the goalkeeper makes a save and the ball goes behind the goal, you or an assistant pass the ball to an attacker for a shot rather than have a corner.

Play 4v4 with two goalkeepers. Only allow three touches per team before a shot must be taken.

Play 4v4 with two goalkeepers. Only allow three touches per team before a shot must be taken.


What to call out

  • “On toes”
  • “Fast feet”
  • “Get up quickly”
  • “Good quality of service and hit the target”
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