The time trial game places the attackers under high pressure in order to get them to attack at top speed and score goals in the allotted time. How many goals can the attacking team score before the time runs out? MORE
Recreate the thrill of a clay-pigeon shoot as your strikers call for the ball to be pulled back before despatching it into the net. Can they keep a cool head and finish with accuracy?
What this session is about
- Crossing and passing.
What to think about
- Timings of both runs and passes.
- Pull-back between the six-yard box and penalty spot.
- Where should the attackers run to? – the near post or centre of the penalty box.
- Using communication – the attacker shouts “pull!” when he wants the cross played. The crossing player reacts to the call.
- What is the best shooting technique? – for instance, sidefoot or laces.
Put a cone on each corner of the penalty box with a fifth cone outside the “D”.
|Warm up||Session||Developments||Game Situation||Warm Down|
|10 minutes||15 minutes||15 minutes||15 minutes||5 minutes|
What you get your players to do
Split players into three groups and place one at each 18-yard corner, with another outside the “D”.
To start, the second player at C2 passes the ball towards the goal line with enough weight so the first player at C2 can reach it and cross. At the same time, the first player at D1 runs towards G1 before turning sharply and attacking the penalty box, shouting “pull!” for the pull-back. Once the shot is taken, the drill is repeated from the other side with the next group.
All shooting players should face pull-backs from both sides of the goal.
Switch groups so every player attempts shooting with both feet.
- Add a goalkeeper.
- Players must shoot first time.
- To increase pressure and force a first time shot, you could include a defender to cover from the group not crossing.
Create a playing area approximately 30 yards by 20 yards with three teams of four players. Two teams play each other, while the third team are divided as the goalkeepers and crossing players.
Play 4v4. Both teams can use the players off the pitch, one on either touch line, to provide crosses. These players can also move along the goal lines. They are allowed three touches (control, dribble, pass/cross) on the touch line, but only two (control, pass/cross) along the goal lines.
The teams are rotated for the next match.
What to call out
- “Head up to see where your team mate is before crossing”
- “Make it easy for the forward”
- “Keep the cross away from the ‘keeper”
- “Keep your eyes on the ball because the goal never moves, and hit the target”