
Goal scoring tactics
in Attacking, Small Sided Games
This tactical game is great for getting players thinking about who should be the attacker and how to make the most of points given to players MORE
This session is designed to improve 1v1 duels in the midfield. The players are forced to continually attack and defend 1v1 in order to get a chance to attack and score a goal.
If your players have the correct winning mentality to win their individual duels across the pitch then your team will dominate possession of the ball and have a greater chance of winning the game.
Winning a 1v1 will often remove an opposition player from the game allowing your team to attack in greater numbers.
Warm up | Session | Developments | Game Situation | Warm Down |
---|---|---|---|---|
10 minutes | 10-15 minutes | 15-20 minutes | 10-15 minutes | 10 minutes |
You pass a ball into the 10 x 10yd area where two players must compete for it.
The player successful at taking the ball outside of the area gets to run and have a free shot at goal.
1v1, which player can dribble outside the zone to run and shoot at goal?
Now the player that gets out of the area has to run and take the defender on 1v1 to score.
However, if the defender wins the ball from the attacker then they can pass the ball back to their team mate in the centre square.
The team mate can now go 1v1 at the opposite end.
Now the player who breaks out must face a second defender in a further 1v1.
Now when winning the 1v1 duel your player attacks as he would in a game with the attackers outnumbering the defenders (3v2 in diagram can be changed to suit the players available in your session).
The main aim is to show the players in your team the benefits of competing and winning the duel against their immediate opponent in the game.
Beat your midfield opponent in a 1v1 and you can combine with your strikers to score a goal.