When you play training games with your team if you have an odd number of players it is always a good idea to play a 'magic man'. This is a position of great responsibility because this player can catch the opposition out during transition or can be the player who creates goal scoring chances because he/she is less likely to be marked when the ball is transferred. MORE
A good winger can be a real advantage for your team when it comes to attacking. This session focuses on developing the dribbling and crossing technique of the team’s wide players.
What this session is about
- Dribbling past defenders.
- Getting crosses into the box.
- Attacking in wide areas.
What to think about
Attacking in wide areas is often the only place to isolate a defender in a 1v1 situation. Therefore, having wide players that are able to beat their opponent in 1v1s is essential to creating and scoring goals.
On beating the defender, the player must now be able to cross the ball with good accuracy and variation. The different types of cross include a chip, pull back, curled, driven or lofted ball.
The winger also has the opportunity of taking the ball infield to create an overload and combine with his team mates to attack.
|Warm up||Session||Developments||Game Situation||Warm Down|
|10 minutes||10 minutes||20 minutes||15 minutes||5 minutes|
What you get your players to do
Mark out an area, which has two target goals and is split in half, as shown in the top picture.
To start, the first defender (D1) plays a diagonal pass to the wide player (W) and runs to defend 1v1 against him, but this 1v1 must take place only in the half farthest away from the goals.
If successful, the winger faces another defender (D2) in the half where the target goals are. His aim is to beat this defender and score in either target goal.
Extend the playing area and add a 10-yard channel along one side of the pitch, as shown in the middle picture.
Use two teams to play a small-sided game.
Each team has three forwards in the attacking half and two defenders in the defensive half.
Each team also has one wide player in the channel on the side of the pitch.
You or an assistant acts as a server in this practice by alternating passes into space for the wide players to run and cross.
The three forwards make runs to lose the two defenders and try to score a goal.
Alternate which goal each team attacks so wingers have to use their weaker foot to cross the ball or adapt their usual crossing technique.
Remove the channel markings and play a smallsided game in which each team has three defenders in the one zone and two attackers in the other zone. Each team also has a wide player on the outside of the attacking zone, on each side.
To start, the three defenders must play the ball out of defence in a 3v2 situation and feed it to one of their wide players. Immediately, the wide player makes a choice to dribble along the outside of the area and cross, or dribble the ball onto the pitch and combine with the forwards.
The opposite wide player is also free to come onto the pitch and join the attack in order to make a 4v3 attacking overload.
If the ball goes out of play, the team that would have had a throw-in or corner starts again with its defenders in possession. The team that scores most goals wins.