INSPIRATION | CONFIDENCE | SUCCESS

Before you receive

There’s a lot more involved in receiving the ball than just controlling a pass from a team mate – as your players will discover in this session.

What this session is about

  1. Receiving the ball
  2. Being aware of what’s going on around them
  3. Creating space

What to think about

Players must:

  • Use checking movements to create space and make an angle to receive the ball.
  • Think one step ahead – know where they want the ball to go next before it arrives.
  • Half turn the body and receive the ball on the “back foot” (i.e. controlling with the foot furthest away from the passer).
  • “Cushion” the ball on impact – away from defenders and into space – by making contact on the ball’s horizontal mid-line or above but keeping it within playing distance.
  • Give the receiving player information when passing to him, such as a shout of “time” or “turn”.

Set-up

Warm upSessionDevelopmentsGame SituationWarm Down
10 minutes10-15 minutes15 minutes10-15 minutes10 minutes

What you get your players to do

Use four players on a 10-yard square. Three servers (S1, S2 and S3) start on outside corners with an attacker (A) in the centre. S1 passes to A who must then pass to either S2 or S3 and look to get the ball back. S1 runs to the vacant corner to be available for the next pass. If A passes to S2 and gets a return, he can only pass to S1 or S3 next time. The server who has passed looks to run to the nearest vacant corner.

Regularly rotate the attacker.

S1 passes to A who passes to S2 or S3. S1 runs to the vacant corner after passing.

S1 passes to A who passes to S2 or S3. S1 runs to the vacant corner after passing.


Development

On a 10-yard square have servers (S1, S2, S3 and S4) on each corner with two balls between them. In the square, play 2v2 (AvD). Attackers (A) see how many passes they can get from the side and lay off to a different server in one minute while defenders (D) try and win the ball. Attackers are constantly moving around and looking aware of where they will receive and pass.

Go through twice, alternating attack with defence. Then switch As and Ds with servers and repeat.

The team with the most successful passes over their two one-minute spells are the winners.

S1 passes to A1 and S3 passes to A2. Defenders look to win the ball.

S1 passes to A1 and S3 passes to A2. Defenders look to win the ball.


Game situation

Play 4v4 on a 20×10 pitch. In the central 10-yard square, play 2v2 with 1v1s on the five-yard channels at both ends (see illustration).

To score a point, teams pass from one channel and get it to the other without losing possession or the ball going out of play.

Restart play with a pass-in.

The ball is moved from one five-yard channel to the other without losing possession.

The ball is moved from one five-yard channel to the other without losing possession.


What to call out

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