
Scan, receive, turn – Small-sided game
Help your players make quicker and better decisions with this three-part session. By Matthew Thomas MORE
If you can improve your team’s ability to quickly switch play from one side of the pitch to the other, the attacking options are far greater.
When play is congested down one side of the pitch, a quick switch of play (moving the ball to the opposite flank) can give the team a chance to attack 1v1 or space to dribble forward.
Players must constantly be aware of their position on the field and where they will pass next when receiving the ball.
In possession, teams must spread out and use the full width of the pitch to give themselves a chance to pass quickly and force the opponent to chase the ball.
Warm up | Session | Developments | Game Situation | Warm Down |
---|---|---|---|---|
10 minutes | 10-15 minutes | 15 minutes | 10-15 minutes | 10 minutes |
Mark out an area, as shown in the top picture. This is a continuous passing circuit using two balls.
In one half of the circuit (A), players quickly pass the ball across the pitch in a conveyor-belt motion to get the ball from one side to the other at top speed.
This side of the circuit replicates a four-player defence, which switches the ball from one full back to the other.
In the opposite half of the circuit (B), players must combine with a long pass and then a second long pass to get the ball across the pitch – spreading players across the area will achieve greater distances between them. This replicates two central midfielders combining to pass wide.
After passing, the player must follow his pass and take up the next position on the circuit, this will mean players move to the opposite half and take part in the other drill.
Players in group A switch play from one side to the other in a defensive pattern. Group B combines as midfielders with longer passes.
Mark out an area with four mini/cone goals, as shown in the middle picture.
Use two teams. Each has five players on the pitch while two neutral players (N) work on the outside of the pitch and play for the team in possession.
Neutral players are allowed to score goals as well as players on the pitch.
The aim for each team is to quickly switch play in order to create a chance to score in the opponent’s mini goals.
Teams use neutral players (N) to switch play score in the mini goals.
Mark out an area with shooting zones wide of each goal. Use two teams. Each team has a goalkeeper and six outfield players.
The majority of the game is played in the central zone. The aim is to score in one of two ways:
Encourage players to continually switch play to pull the opponents out of position.
Encourage your players to be aware of the space on the pitch when passing – whether it is on the sides or in the centre. The team that scores most goals wins.
Teams try to break into wide zones to shoot at goal or shoot from the central area.