Apply pressure, regain possession and then use the ball in this three-part session. By MICHAEL PHILP MORE
When defending, the signs of good “man-marking” are concentration, determination and fast reactions. Do your players have what it takes? If not, this session will help them.
When man-marking (staying tight to an individual opponent), defenders must:
|Warm up||Session||Developments||Game Situation||Warm Down|
|10 minutes||10-15 minutes||15 minutes||10-15 minutes||10 minutes|
Put players into pairs – one attacker and one defender. Attackers can go anywhere within the playing area and must try to get away from the defender marking them.
Everyone has to freeze on your, or your assistant’s, command or whistle, at which point the defenders should be within one yard of the attacker they are marking. Switch roles so attackers become defenders.
Mark out a 20×10 yards area and use four players. Two are servers (S), one an attacker (A) and the other is a defender (D). Put one server at each end of the area and play 1v1 in the middle.
The object of the drill is to see how many times the attacker can receive a ball from either server and to make sure the defender is not within touching distance.
The attacker always passes back to the server who played the pass. Play for one minute before the attacker and defender switch roles.
The defender that is able to restrict the attacker to the lowest score wins. Swap players so they all practise marking.
Play 4v4 in an area with two end zones.
Only one player from each team can enter either end zone at any one time. Each player marks an opponent and is only allowed to tackle the player he is marking.
After two minutes, players must find a new player to mark on the opposing team. Teams score a point for passing to a team mate in an end zone who is not being touched at the time they receive the ball by the opposing defender. Restart play with a pass-in.
To progress, if a team scores, the defender who was supposed to be marking the scoring attacker has to leave the playing area for one minute.
This creates a temporary 4v3 but the team with three players can now mark any opponent. However, normal rules resume once the missing defender returns to play.
If another point is scored against the team with three players during a period of 4v3, no additional defenders are removed.
The team that scores most points wins.