This three-part session will have your team peppering the opponents’ goal. By TRISTRAM BISGROVE MORE
Forwards must always be “alive” and ready to react should a defender fail to clear the ball, miss-control, play a poor pass or not react to a rebound off the goalkeeper. Use this session to keep your forwards alert and they will steal goals for your team.
Create a 50 yards by 30 yards playing area. Have a 20 yards wide central zone across the pitch with two 15 yards end zones either side. Split your players into teams of four, with one team resting.
You can adjust team numbers if you have less players.
|Warm up||Session||Developments||Game Situation||Warm Down|
|15 minutes||10 minutes||15 minutes||10 minutes||10 minutes|
The grey team play against the white team in the central zone of the pitch and must only take shots from this zone.
On taking a shot, one of the other attackers is allowed to run into the end zone in case there is a rebound off the goalkeeper.
The resting team is rotated into the game after a goal is scored, with the scoring team sitting out.
Now the resting team’s players are used as wingers. This time, after a shot at goal, one of the forwards can run into the end zone to receive a cross from a winger.
You must nominate this player by calling out his name.
The winger must try to cross into an area away from the forward. This makes the forward react quickly and race into the end zone at top speed.
Progress so that crosses are played only after a goal has been scored or a shot has hit the target. With these crosses, any number of attackers can try to run into the end zone to score. However, defenders can also now enter the zone to cut out the cross.