INSPIRATION | CONFIDENCE | SUCCESS

Smother the shot

When an attacker is clean through on goal and wants to dribble around the keeper, the attacker should be favourite to score. But that doesn’t mean there isn’t plenty a keeper can do to give himself a better chance of emerging as the winner in this 1v1 duel.

What this session is about

  1. Saving shots.
  2. Improving a goalkeeper’s effectiveness in 1v1 situations.

What to think about

Goalkeepers must:

  • Start from slightly in front of the goal line.
  • Be between the near post and an imaginary line running between the ball and the centre of the goal.
  • Be balanced, on the toes, with the feet apart, knees bent and in a low position.
  • Keep the hands in front and low. Quickly close down the gap but don’t meet pace with pace.
  • Become a long barrier if you go to ground.

Set-up

Warm upSessionDevelopmentsGame SituationWarm Down
15 minutes10 minutes10 minutes10 minutes15 minutes

What you get your players to do

Mark out several 10-yard squares and use one keeper against one attacker in each. Starting from anywhere within the playing area, the attacker attempts to dribble up to and past the keeper repeatedly.

If the ball goes out of play, the attacker starts from the spot where the ball left the pitch. If the goalkeeper wins the ball, he immediately hands back possession and gets back to his feet.

This is continuous practice so players should switch roles regularly.

To progress, extend the playing area to 15×10 yards – split into two halves – with a couple of cones the width of a goal apart on the halfway line. The attacker and goalkeeper start at opposite ends. The attacker tries to dribble through the “goal”. The keeper must stop him (let the keeper start a bit closer to the goal to make the drill a bit simpler if necessary).

A keeper dives at the feet of an attacker to win the ball.

A keeper dives at the feet of an attacker to win the ball.


Development

Use a penalty area and split the attackers into two groups, each 25 yards from the goal and in line with the edges of the penalty box “D”.

Put two servers on the edge of the penalty box, in line with the centre of the goal but serving different lines. Players from both lines take it in turns to pass to the server on their side, who passes the ball back into their path so they can go on to attempt to dribble around the goalkeeper, as shown in the middle picture.

The player then collects their ball and joins the back of the opposite line. Rotate servers regularly.

Attackers are set up with wall passes that the keeper has to stop from being scored.

Attackers are set up with wall passes that the keeper has to stop from being scored.


Game situation

Play a five-a-side game (including keepers) in an area with a “player-free” shooting zone in front of the keepers, as shown in the bottom picture.

The team in possession must try to free a team mate into the shooting zone to score past a keeper. Any attacker entering a shooting zone must take a controlling touch before shooting. Defenders can only enter the zone once an attacker has entered the zone first.

To progress, players can shoot from anywhere on the pitch and remove the restriction of the controlling touch on attackers inside the shooting zone. The team that scores most goals wins.

Attackers must take a touch in the end zone before trying to beat the keeper.

Attackers must take a touch in the end zone before trying to beat the keeper.


What to call out

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