If you use this session your players will improve their ability to switch play, to play with their heads up and it will speed up their decision making. MORE
Split your players up into four teams of three. Place four or more ‘pieces of gold’ (balls) in each pocket.
Each team begins the game at its own pocket of gold. On your command players are free to ‘pick’ other teams pockets by sprinting to steal balls and taking them back to their own pockets. (Each player must deposit the ball they stole themselves.)
Play for about 90 seconds. The teams win a point for each ball deposited in their pockets and the team with the most balls in total gets a bonus point. Play a number of rounds until a team reaches 20 points.
Improves running with the ball and dribbling.
Good sprinting, ball stealing with a good turn, decision making (run with ball or dribble depending on space), good control at the pocket. Development improves head up quality of technique on long pass high or low, and first touch (from aerial control).
Area: 50×50 yards square with four 5×5 yards pockets in each corner
Equipment: 16 or more balls
What To Call Out
- Randomly introduce two or three extra balls to guarantee a winning team.
- Once a player steals a ball he has the option of finding a team mate who is positioned near the team’s pocket. The player can either play a long lofted ball or driven pass to his team mate who then deposits the ball. At any point in either development you can introduce stealing any loose balls or block tackles.