Beat two and score is a dream practice for players who love to show off their skill and dribbling ability. Players must compete to dribble outside the opponent’s end line and into a second 1v1 situation where a quick change of direction can give them the opportunity to shoot. MORE
Nominate one player to start as an alien. The rest of the players become the space cadets.
The alien collects a ball from the side of the area and must play the ball against any of the space cadets below knee height in order to bite them.
The space cadets must run around the area – in any direction – trying to avoid being bitten by the alien.
If a player is bitten they collect a ball from the side of the pitch and they too become an alien.
The space cadets cannot be attacked when they are in one of the safety pods. However, a player can only stay in a pod for a maximum of 10 seconds and cannot return to the same pod without first visiting another.
Speed, agility, change of direction, reactions off the ball, timing, accuracy and pace of pass.
Area: 40×40 yard square with triangular 5 yard safety pods in each corner
Equipment: 11 balls
What To Call Out
“Aliens, think about when to bite”
Reduce the amount of time that players can spend in each of the safety pods.
Limit the number of players allowed in each safety pod. If a pod has reached capacity when the next player enters one of the players already in the pod must leave in order to make space for them.
Aliens must consider when to bite as if they lose their ball they must go and collect another, wasting biting time. If they lose all of the balls valuable time and energy will be spent collecting them.