
Scan, receive, turn – Small-sided game
Help your players make quicker and better decisions with this three-part session. By Matthew Thomas MORE
Play 2v1 in each zone with a goal or target at each end. Players are restricted to their zone. At least one attacker must touch the ball in each zone without a defender’s touch before they can score.
Players can score at either end. If a defender wins the ball they become attackers and can attack either goal.
Attackers must complete four passes before trying to score. If the defenders score you switch them with four attackers immediately. The team with most goals wins.
Though there are defensive aspects in this game the main purpose is losing marker and retaining possession with short passes ending with a goal.
When to play forward, first touch, movement/angles and communication, weight and accuracy of pass, and shield from defender.
Area: 40 x 20 yards grid split into four zones
Players: 12
Equipment: Two goals, cones, balls
Players must stay in their own zone and pass from zone to zone to be able to score.
Introduce back passing to create that vital space needed to play forward.
Allow defenders to double up creating 2v2’s to introduce an element of risk.
“Heads up”
“Good angle”
“Pass”
“Touch”
“Finish”
On last progression allow keepers to join in to keep possession.