This session is about keeper distribution and retaining possession by building play from the back. It mimics short passes to centrebacks and midfield players, low driven and chipped passes to full-backs and wide midfielders, and longer passes to centre-forwards and wide attackers MORE
One player stands in each target zone to act as a target for the attacking team. They also serve the ball for the other team to counter attack.
The ball is thrown and caught between team mates to reach the target player.
Players can move with the ball but only walking speed – like Robocop. They can pass freely and must pass if tagged by an opponent.
Opponents can only win the ball from an intercepted throw or if the ball is dropped.
Speed walking is allowed.
A point can either be scored by reaching the target player from a designated third of the pitch or after a minimum number of passes to encourage team play.
Basic handling, co-ordination, understanding of distances and angles, throwing and catching, calling for the ball.
Area: 50×30 yards with target zones at each goal
Players: 12 2 teams of 6
Equipment: Cones, 2 goals, 1 ball
What To Call Out
“Tagged, you can’t move”
“Catch the ball high, with both hands”
“Target player must stay in the zone”
Allow the ball to be headed rather than caught if this will gain an advantage.
Allow the attacking team to throw or head the ball into the goal. The target player now becomes a goalkeeper and is released from the no-running rule. The goalkeeper cannot leave the target zone though.
Be firm on the no running rule. Players need to take time to be accurate with their throws. Any form of throwing is allowed, over-arm, under-arm or proper throw-in technique.