Use this three-part session to create gaps in the defence by switching play and then making the killer pass MORE
Place the flag in the middle of the area with three defenders. As there are four entry points the defenders will always have one gate unguarded.
The remaining players split into 3 teams of 3 or more.
The teams try to break into the Alamo by going through one of the gates with the ball under control and reaching the flag in the centre.
Attackers cannot pass through a gate if a defender is standing immediately on the opposite side.
If an attacker breaks through, defenders try to tag them before they reach the flag.
The defenders play for a set time. The team that allows the fewest attackers to reach the flag wins.
Improving interpassing and attacking small spaces. Defensive reactions and decision making.
Area: 30×30 yards with 1 yard wide gates on each corner (indicated by different coloured cones)
Equipment: Cones, 3 balls, flag
“Cover the gates”
Allow one of the defenders to go over the wall and press one of the balls. If they do this well, the remaining two defenders should be able to cover the two remaining teams well. If not, they leave the Alamo exposed.
Alternatively, give the defenders a ball each. They can prevent an attacker reaching the flag by hitting them below the knee with their ball if they cannot tag the attacker.
Quick passing is the key to this game. The attacking teams will need to move the ball from gate to gate in order to find an opening. They should quickly learn that the ball can move faster than the defenders can run.