When players are through on goal, they must decide whether to shoot or take it around the keeper. To be able to make this decision players must practise both methods so they have the techniques required when the situation arises in matches. MORE
Set up three service points, one on each side. Servers can be players, or you too, and are given numbers or trigger names, such as Giggs, Cole or Rooney.
On your shout a server delivers the ball into the area (not directly to a player).
Play 3v3v3. Players have to react quickly in order to get to the ball first and then combine with two team mates to score. The opposing two teams try to prevent the team in possession from scoring while at the same time trying to win the ball and score.
If an opposing player gets a deflection it becomes their goal. Play the first team to score three and then switch teams. The keeper can be restricted to a small area.
Close range finishing, one touch and quick play, reacting to loose ball / follow ups and bravery.
Reaction to call/ball. First touch (may be a shot or header). Support from team mates. Dribble and shoot/pass and follow ups.
Area: Penalty area or suitable sized grid
Players: Minimum 10 with keeper plus 3 servers/spare team
Equipment: Goal, cones, balls
What To Call Out
- Limit the most successful team to one or two touches including the finish.
- Servers must play the ball above the waist or at head height to encourage good aerial control, volleys or attacking and defensive headers, and at this point the keeper can come forward to catch to add realism.
Insist on high balls to encourage heading.