
Decoy vehicles
in Attacking, Passing, Small Sided Games
Help your midfielders and forwards learn to beat the offside trap and stay onside. By MIKE VINCENT MORE
Play with two teams of five players, you can use a floater if you have an odd number or one team is weaker.
When in attack, a goal only counts if all the attacking team, except the goalkeeper, are on or over the halfway line when the goal is scored. If a goal is not scored in this way then the attackers retain possession until they are over the line. And when the last player crosses the line they can then score.
All defenders must be in the defending half or any goal will count double, this encourages quick attacks and recovery runs.
Counter attack quickly and push forward as a team, and recover as a team to defend.
Reacting to gained or lost ball, speed and direction, passing and forward runs, defend and delay, and recovery runs to mark players or space.
Area: 60×40 yards pitch with halfway line
Players: 10 plus 2 goalkeepers
Equipment: Two goals, cones, ball
The attackers must be on or over the halfway
line for a goal to count.
Introduce a minimum of three passes before
the ball goes over the halfway line.
All players must remain in one half until the
ball is dribbled or passed over halfway line.
“Can score”
“Quick play”
Change the size of the pitch for extra fitness work.