The session is about quick and inventive play around the edge of the 18-yard box. It’s about being inventive, firstly in tight areas, then progressing into a large area to finish with an end product. MORE
Up and Down
Play with two teams of five players, you can use a floater if you have an odd number or one team is weaker.
When in attack, a goal only counts if all the attacking team, except the goalkeeper, are on or over the halfway line when the goal is scored. If a goal is not scored in this way then the attackers retain possession until they are over the line. And when the last player crosses the line they can then score.
All defenders must be in the defending half or any goal will count double, this encourages quick attacks and recovery runs.
Counter attack quickly and push forward as a team, and recover as a team to defend.
Reacting to gained or lost ball, speed and direction, passing and forward runs, defend and delay, and recovery runs to mark players or space.
Area: 60×40 yards pitch with halfway line
Players: 10 plus 2 goalkeepers
Equipment: Two goals, cones, ball
What To Call Out
- Introduce a minimum of three passes before the ball goes over the halfway line to encourage playing out.
- All players must remain in one half until the ball is either dribbled or passed over the halfway line.
Change the size of the pitch for extra fitness work.