EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS SOCCER COACHES

Disguised turning

This session is designed to improve your players’ ability to receive the ball while under pressure and then be able to use disguise in order to turn away from the opponent while retaining possession.

What this session is about

  1.  Improving your receiving skills.
  2.  The ability to turn your opponent.
  3.  Ability to demonstrate disguised clever play.

What to think about

The aim of all young players is to become a top footballer. Such players are ones who can change a game with a moment of brilliance to score or create a goal.

However, the best players are also the ones who attract the most attention from the opposition defenders, who try to mark the player closely to stop him receiving passes or creating space.

This means those players must be able to find a way to remain elusive to their opponent to create space to receive the ball and then to show a disguised turn or movement to beat their opponent.

This session aims to recreate this scenario for the players in your team.

Set-up

Warm upSessionDevelopmentsGame SituationWarm Down
10 minutes10-15 minutes10-15 minutes10-15 minutes10 minutes

What you get your players to do

Mark out an area with servers at opposite corners and receivers next to mannequins/flags.

The serving player passes to a receiver, who is close to the mannequin/flag.

The receiver must have a good controlling contact with the ball then quickly perform a turn to spin into space and to pass out to the waiting server on the opposite side.

After serving, the player runs into the area to become a new receiver. On passing out, the receiver joins the queue of servers. Have two receivers/servers working at the same time.

Encourage your players to take a touch away from where they receive the ball. Encourage players to show an explosion of speed after turning to run away from their opponent.

Servers pass to receivers who use disguised turns to beat the mannequin/flag and pass out of the area.

Servers pass to receivers who use disguised turns to beat the mannequin/flag and pass out of the area.


Development

Mark out an area with a goal at each end and use two teams.

Each team has three forwards in the opponent’s half and two defenders, plus a keeper, in their own half of the field.

To start, one of the goalkeepers throws the ball to the opposite half of the pitch to create a 3v2 (plus the keeper).

The three forwards must move to create space to receive the ball and quickly combine to score a goal, using disguised turns.

The next attack starts from the opposite goalkeeper and goes in the opposite direction. The team that scores most goals wins.

Keepers throw the ball to their three attackers who try to beat two defenders and a keeper.

Keepers throw the ball to their three attackers who try to beat two defenders and a keeper.


Game situation

Progress the game by putting one of the team’s forwards on one of the wings and an extra player on the opposite side. Meanwhile a 2v2 takes place in each half of the pitch.

To start, goalkeepers make a forward pass to the two forwards who must quickly combine to score a goal. Forwards can use their wide players to provide crosses into the box.

But, of course, the emphasis is on the attackers using good control, quality turns and pace to beat opponents and create chances to shoot at goal.

Regularly rotate players’ positions with each other so all players have a turn in each position. The team that scores most goals wins.

Wingers help a pair of attackers beat two defender and a keeper.

Wingers help a pair of attackers beat two defender and a keeper.


What to call out

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