An end-to-end game that trains your players to successfully defend corners and to counterattack straight out of defence while your opponents are still upfield MORE
Jockeying an opponent denies them time and space, giving other defenders the time to get back in position.
What this session is about
- Delaying an attack.
- Making play predictable.
- Preventing the ball from being played forward.
What to think about
- Stay within touching distance.
- Keep body between attacker and goal.
- Slightly sideways on body position.
- Get low, bend knees.
- Stay balanced and on toes.
- Watch the ball.
- Don’t dive in – track the attacker.
- Force sideways/away from goal/onto weak foot/down the line etc.
- Approx 10x20m grid.
- 1 ball.
- 3 players.
|Warm up||Session||Developments||Game Situation||Warm Down|
|10 minutes||10-15 minutes||10-15 minutes||10-15 minutes||10-15 minutes|
What you get your players to do
All 3 players stand at one end of the grid. Player A dribbles to the other end and back with B jockeying as a defender.
Repeat with A as the defender and C the attacker, then with C as the defender and B as the attacker.
The defender, standing approx 10m opposite the attacker, passes the ball to their opponent.
The attacker must attempt either to dribble past the defender or pass to a target player at the far end.
The defender must win the ball, knock it out of play, or delay the attacker for 5 seconds.
Play a continuous 4v4 with 1 goalkeeper. Starting from the edge of the penalty area, each player has a turn at attacking in a 1v1 situation and then immediately defending a 1v1 situation before returning to their queue of team-mates.
The attacker must score to win a point, while the defender gets a point if they win the ball, knock the ball out of the penalty area or prevent the attacker shooting for 5 seconds.
What to call out
- “Watch the ball and not the player”
- “Be patient”
- “Stop the ball being played forward”