Use this effective training drill to help your young players understand the benefits of using zonal marking at corners. MORE
Welsh wing wizards
Devastate your opponent by using the width of the pitch when your team attacks. Wales and Tottenham Hotspur winger Gareth Bale and his international predecessor, Manchester United legend Ryan Giggs, are experts in this art. Teach your players how to make runs like them.
What this session is about
- Moving quickly with the ball across large areas of the pitch.
- Attacking space.
What to think about
The winger should:
- Push the ball quite a distance in front of him with his first touch.
- Take as few touches as possible.
- Move the ball with his laces.
- Move quickly but keep the ball under control.
- Get his head up.
- Beat his opposition defender with a sudden burst of speed or change of direction. This could be with a “push and chase” or a body feint.
|Warm up||Session||Developments||Game Situation||Warm Down|
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What you get your players to do
Split players into two groups, lined up at opposite ends of the playing area as in the top picture.
The first player in one of the lines – a defender – chips a ball to the first player in the opposite line – an attacker – before moving forward quickly to close the space between himself and the attacker.
The attacker has to dribble the ball at pace towards and past the defender, who is passive (i.e. does not try to tackle the attacker), and across the defender’s end line.
Once this 1v1 is finished, each player joins the back of the opposite line. The drill is repeated until each player is at the opposite end of the area. Then on the next run through, defenders are attackers and vice versa. If you have a large number of players, use more than one area.
To progress, make each defender active. This means they not only run towards the attacker, they can also challenge for the ball. This 1v1 is finished after either:
- The attacker being successful.
- The ball going out of play.
- The defender winning possession and passing the ball across the opposite end line.
Split your squad into teams of four ideally, but ensure teams have an equal number of players. Use two teams per area, both start at opposite ends of the pitch.
Two players from one team enter the pitch with a ball and try to dribble/run with the ball across the opposite end line facing just one opponent in a 2v1, as in the middle picture.
If they do so, their team wins a point. If the opponent steals the ball and dribbles across the opposite end line, his team earns a point.
Play until a point is won. If the ball goes out of play either start the exercise again or dribble on from a touchline. Once an outcome is reached, the 2v1 becomes a 2v3 with the other team now having the numerical advantage.
This advantage is reversed when the overload becomes 4v3 and eventually 4v4, as in the bottom picture. Play again but change which team has the initial player advantage for the first attack. The team with most points wins.