A long throw when teams are in the attacking third of the pitch can be as effective as a corner kick or a free-kick. Use this session to identify a couple of players who can perfect the technique. MORE
Kick-off (U13-14 activity)
“Pass the ball to a team mate” • “Support the player with the ball”
Mark out a circle measuring 10 yards across and place a cone in the centre. The centre cone represents the centre spot on the pitch.
The player taking kick-off does so from the centre cone and can play the ball in any direction. If he plays forwards you need runners to chase the ball and if he plays back you need receivers – like a quarter back to distribute the ball.
Get your kick-off taker to practice playing the ball in each direction – try to get him to disguise where he is going to kick the ball. A lazy pass back can cause problems for the team.
The receiver of the ball must be made aware that he is going to get a pass by the kick-off taker – communication is key to a successful kick-off.
Remember: The ball can go in any direction from kick-off, it doesn’t have to go forward.
How many players do I need?
You need a main kick-off taker.
Laws of soccer
Start and restart of play A kick-off starts both halves of a match, both halves of extra time and restarts play after a goal has been scored.
All players must be in their own half.
The opponents of the team taking the kick-off must be at least 10 yds from the ball until it is in play.
The ball must be stationary on the centre mark.
The referee gives a signal.
The ball is in play when it is kicked and moves.
A goal may be scored directly against the opponents from the kick-off.