Here’s a set-up I have used for defending a right-footed outswinging corner, with each player being afforded a defined role. If defenders are successful in repelling the threat, they can look to break forward and score in either of the two goals positioned on the halfway line. MORE
Stall the turn
Defenders can reduce the threat on their goal by keeping the other team’s forwards facing the opposite direction and moving them away from the penalty area. Use this session to enhance your defenders’ skills at closing down attackers and clearing the danger without necessarily making a tackle.
What this session is about
- Delaying an attack.
- Making play predictable.
- Preventing the ball from being played forward.
What to think about
- Defenders move quickly to within touching distance of the attacker, but not too tight so they become a “pivot” for the attacker to easily turn.
- Their position should be between the opponent and the target area.
- Stand slightly sideways on, ready to move quickly in any direction.
- Get a clear view of the ball.
- Threaten the ball.
- Remember. No tackles from behind.
Have three players in a 10 yards square playing area. You can add a small goal at one end to progress the session.
|Warm up||Session||Developments||Game Situation||Warm Down|
|7-10 minutes||15-20 minutes||15-20 minutes||15-20 minutes||7-10 minutes|
What you get your players to do
A defender and server stand at opposite ends with the defender on the target line. An attacker stands 5 yards from the defender, facing the server.
The defender passes to the server, who passes to the attacker. Once the server releases the ball, the defender must move to prevent the attacker from turning and dribbling the ball across the target line. The attacker has 10 seconds to cross the line. Each player has five attempts as the defender before swapping.
To progress, the attacker can now turn and pass through a small target “goal” as well as dribble across the target line.
Play 2v2 on a 20 yards by 10 yards pitch, with one attacker and one defender in each half and a small goal at either end. Defenders score points for stopping attackers from turning and scoring. Attackers can score a point by turning and dribbling across the end line, or by scoring a goal.
No player may enter the other half of the pitch, but a defender can provide support for his team mate when the ball is in the other half.
Once the ball goes out of play or a goal is scored, play restarts with the defender in that half playing an unopposed pass to his team mate. Make sure players swap roles.
Play 4v4 plus two goalkeepers on a 35 yards by 20 yards playing area. Set up two end zones, 10 yards from each goal line. The teams have an attacker and defender in each end zone. Ensure all players have a turn at being the defender.
What to call out
- “Be patient – don’t dive in.”
- “Watch the ball – not the fakes.”
- “Win the ball if you see an opportunity.”
- “Get tight, but not so you can be ‘rolled’.”