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The goalkeeper’s circuit

This goalkeeping circuit improves your goalkeeper’s allround handling skills. From catching under pressure to getting rid of the ball quickly and making reaction saves, this session will improve their technique and decision making.

What this session is about

  1.  Catching the ball under pressure.
  2.  Quick distribution.
  3.  Throwing technique.
  4.  Increasing speed of thought.

What to think about

Quick distribution from a goalkeeper can often lead to your team creating a chance to score on the counter attack.

Therefore, having a goalkeeper who is comfortable when advancing to catch crosses is vitally important to the team.

In addition, goalkeepers who have the awareness to get to the edge of their box quickly after catching the ball, will give themselves more space and time to pick the correct pass.

Set-up

  • Create a 40 yards by 30 yards area with a goal at either end. Divide the area in half with a line down the middle of the pitch.
  • Have a number of balls in each half for the servers to use.
Warm upSessionDevelopmentsGame SituationWarm Down
10 minutes10 minutes15 minutes15 minutes10 minutes

What you get your players to do

Each end of the pitch has three goalkeepers. One goalkeeper works as the server (GK1), one as the catcher and distributor (GK2), and one as the forward and then the saving goalkeeper (GK3).

The practice starts at the same time at both ends. GK1 throws a ball for GK2 to catch under pressure from GK3.

On catching the ball, GK2 immediately runs to the edge of his box and throws the ball with power towards the opposite goal. Both GK3s must react from being a forward in order to get back into position and save the throws.

Swap roles so GK1 becomes GK2, GK2 becomes GK3 and GK3 becomes GK1.

The servers (GK1) throw the ball in the air for the goalkeepers (GK2) to catch whilst under pressure from the resting goalkeepers (GK3).

The servers (GK1) throw the ball in the air for the goalkeepers (GK2) to catch whilst under pressure from the resting goalkeepers (GK3).


Development

Now play a normal game. However, rather than taking place kicks or throw ins, the game is restarted with balls being played into the penalty box. The goalkeepers then have plenty of opportunity to react and claim crosses before trying to distribute the ball quickly to start attacks.

GK2 has now caught the ball and must run to the edge of their box in order to make a thrown shot at the opposite goal.

GK2 has now caught the ball and must run to the edge of their box in order to make a thrown shot at the opposite goal.


Game situation

Play a normal game. In possession, consider whether your goalkeepers make good decisions on when to speed up an attack or when to hold on to the ball and slow the game down?

GK3 must quickly react in order to save the thrown shot.

GK3 must quickly react in order to save the thrown shot.


What to call out

  • “Come and claim the ball”
  • “React and get to the edge of the box”
  • “Throw with power and direction”
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